Published May 26, 2022
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According to Wikipedia’s article: “The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970.”
The board is made up of an m x n
grid of cells, where each cell has an initial
state: live (represented by a 1
) or dead (represented by a 0
). Each cell
interacts with its eight neighbors (horizontal, vertical, diagonal) using the
following four rules (taken from the above Wikipedia article):
The next state is created by applying the above rules simultaneously to every
cell in the current state, where births and deaths occur simultaneously. Given
the current state of the m x n
grid board
, return the next state.
Input: board = [[0,1,0],[0,0,1],[1,1,1],[0,0,0]]
Output: [[0,0,0],[1,0,1],[0,1,1],[0,1,0]]
Input: board = [[1,1],[1,0]]
Output: [[1,1],[1,1]]
m == board.length
n == board[i].length
1 <= m, n <= 25
board[i][j]
is 0
or 1
.Could you solve it in-place? Remember that the board needs to be updated simultaneously: You cannot update some cells first and then use their updated values to update other cells. In this question, we represent the board using a 2D array. In principle, the board is infinite, which would cause problems when the active area encroaches upon the border of the array (i.e., live cells reach the border). How would you address these problems?
/**
Do not return anything, modify board in-place instead.
*/
function gameOfLife(board: number[][]): void {
const ROWS: number = board.length;
const COLS: number = board[0].length;
const countLives = (row: number, col: number): number => {
let res: number = 0;
for(let i = -1; i <= 1; i++){
for(let j = -1; j <= 1; j++){
if(!(i === 0 && j=== 0)){
const tempR: number = row + i
const tempC: number = col + j;
if(tempR < 0 || tempR >= ROWS || tempC < 0 || tempC >= COLS){
continue;
}
if(board[tempR][tempC] === 1 || board[tempR][tempC] === 4 || board[tempR][tempC] === 5) {
res++;
}
}
}
}
return res;
}
const setTempValues = (row: number, col: number, cur: number, liveCount: number): void => {
if(cur === 0 || cur === 2 || cur === 3){
if(liveCount === 3){
board[row][col] = 3
} else {
board[row][col] = 2
}
} else {
if(liveCount === 2 || liveCount === 3){
board[row][col] = 5
} else {
board[row][col] = 4;
}
}
}
/*
0->0 2
0->1 3
1->0 4
1->1 5
*/
for(let i = 0; i < ROWS; i++){
for(let j = 0; j < COLS; j++){
setTempValues(i, j, board[i][j], countLives(i, j))
}
}
for(let i = 0; i < ROWS; i++){
for(let j = 0; j < COLS; j++){
const value: number = board[i][j]
if(value === 2 || value === 4){
board[i][j] = 0
} else {
board[i][j] = 1;
}
}
}
};